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The Sims 3

The Sims 3

Game reviews, news and images.
AG Score: [ 8.9 ]
Automated Gamer calculated average score
Genre: Life Simulation Game, Social Simulation Game
Release date: 06/02/09
Available on: Microsoft Windows, Mac OS X, iPhone OS, Windows Mobile, Android (operating system), N-Gage mobile devices.
Created by: Electronic Arts
 
Rent: Rent today @ Gamefly
 

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Reviews

[ 9 ] GameDaily Big Games says "Improving a game with over 100 million fans sounds like a recipe for disaster. Yet The Sims 3 offers up a tasty cake that's sweet with frosted perfection. For a game that depicts the seemingly mundane roles that many citizens experience every day seemed like a fool's errand when The Sims first debuted back in 2000, but over the course of the original game and 25 expansion and stuff packs, the team behind The Sims 3 faced an daunting task to live up to the franchise's legacy and yet still deliver a new kind of experience to satiate the desires of any Sims fan."

[ 9.0 ] IGN PC says "The Sims, a god-like management title that has made EA Games pots of lovely cash over the years, has been overhauled, fixed, polished and waxed into a shiny new Lamborghini of a game that EA claims will not only appeal to its core fan base but also to the serious gamer. It's a bold statement – self-proclaimed 'hardcore' gamers would barely even touch the packaging much less install the game on their precious PC - so the question is, have they succeeded? "

[ Buy it ] Crispy Gamer says "Like a good Catholic family, The Sims 3 is tied to a rhetoric of progress. With each new arrival, hope soars that, where its older siblings were retarded or unsophisticated, this little guy will be the Ivy League genius, the golden child, the progeny that will define the entire Sims family. In a word, The Sims 3 comes with all the expectation that it will just be better than all the other Sims games that have come before. "

[ 9 ] GamesRadar - Reviews says "The Sims 3, like the previous games, is all about controlling people. You begin by moulding their appearance (bearded, thinnish, roguishly handsome), selecting their five personality traits (Childish, Good, Friendly, Artistic, Computer Whizz) and dropping them into their own home in suburbia (two-bedroom, single floor, modest). In the original game, what followed inevitably trapped you into being a kind of incorporeal maid, buying the furniture and making sure your little masters didn’t wet themselves."


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